![]() The best way to kill it would be to knock it out with subdual damage, and declare a Fireball as a coup de grace (about the only thing most parties have that can cause real damage to such a monstrosity). better known as The Fireball Test (resist fire/acid 20 remember!). I guess if you wanted to kill a 7th level party with an encounter that's technically EL 7, send a half-fiend troll after them. That's an EL 9 encounter that many parties have trouble with, and will at least make the wizard blow a lot of his spells before they meet that paraplegic beholder! ![]() Try 2 ogres with 4 fighter levels and 1 Order of Bow Initiate level with huge mighty composite longbows behind those arrow slits. A lot of people seem to put their Cleric back row and their Thief front row, but. I'm debating Fighter/Paladin/Ranger for one of my front-liners, and a Thief or Cleric as my other one. I guess I shouldn't be talking about ways for the beholder to play smart, though. So I'm thinking of playing through the Trilogy for the first time in maybe 20 years, gonna import a party between the three. A well-prepared one might even block off all passages to it with petrified corpses. I've found that simple arrow slits (eyestalk slits?) do wonders for making it an actual CR 13 monster! It could probably only fit 1-2 eyes in to shoot out of it, but that 9/10 cover is worth it IMO. Still, the beholder will have to be a bit stupid to lose to a level 7 party. This particular beholder is missing the pertinent eyestalk for making its own passageways, but it may have prepped a few before losing it. At 7th level, the group's saves would probably be such that DC 17 saves are a pretty substancial threat.įinally, some of the effects, if they kill a character, make them hard to raise, or undo, and thus can make a bad encounter even worse. So the beholder can probably really screw over one or 2 people, but then get wasted. Our main character is a generic bland guy just trudging through life at the player’s. This plays out in good dialogue and character writing. It makes suffering and corruption feel boring and everyday because for those living under dire circumstances, the crisis at some point becomes everyday. Find your chosen savegame in your \\Documents\\Warm Lamp Games\\Beholder\\Saves folder and make a. You should make a copy of both your DATA and BIN-files, even though you will only be editing the DATA file. Always make a backup copy of the save you are going to be editing, in case of any issues or errors. ![]() However, it forces the group to make up to 10 saves a round, most of which are incapacitating effects. Beholder 2 Switch NSP Free Download Romslab. Saved games of Beholder can be edited in order to adjust the amount of money you have. Even at 7th level, the beholder can still go down very fast. And if it splashes the group with the antmagic ray, in a position where the antimagic isn't deadly (flying, underwater, etc) then it can't really fight either so it loses to normal attacks. Our group or 9th to 11th level characters just fought one the beholder acted twice, although it did kill our wizard, who admittedly made a stupid move. Archive Eye of the Beholder 2 Games Discussion. If it doesn't protect itself with the antimagic ray, then it lasts about a round against a 13th level party in a straight up fight. A portion of the sale from items purchased through the Amazon, GamesPlanet, Best Buy, Walmart, GameStop, and other 3rd party retailer links on this page. Battles with Beholders are scary, but not tough. ![]()
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